package com.wly
{
	import adapter.common.AdapterBase;
	
	import com.wly.adapter.FightSceneAdapter;
	import com.wly.ui.FightScene;
	
	import flash.display.Sprite;
	
	public class FightModel extends Sprite
	{
		public function FightModel()
		{
			super();
			
			initDataPool();
			
			init();
		}
		
		private function init():void
		{
			var fightSceneAdapter:FightSceneAdapter = new FightSceneAdapter;
			var fightScene:FightScene = new FightScene;
			fightSceneAdapter.attachUI(fightScene);
			addChild(fightScene);
		}
		
		private function initDataPool():void
		{
			
		}
	}
}